ServicesGames only

What we do for a game

Our services cover the life of a game, from the first playable build to the updates that follow its release. Scope and terms are agreed individually for each project.

Computer game development

Development is the core of our registered purpose. A game usually starts as a small question: is this one idea enjoyable to repeat? We prefer to answer that with something playable, because a rough build shows more than a long document.

From there the work is about deciding what stays, what goes and what the game needs in order to feel complete. Scope is reviewed as the project moves, so that the plan follows what testing shows.

This can include

  • Prototypes that test a core idea
  • Game design and scope decisions
  • Production planning for each stage
  • Testing and iteration on playable builds
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Video game publishing

Publishing covers the practical steps between a working game and the players who can buy, download or play it. That means agreeing who does what, how the game will be presented and what needs to be ready on the day of release.

When we work with an outside developer, rights, responsibilities and commercial terms are set out in a written agreement for that project. Nothing is assumed, and sending us a game does not transfer any rights.

This can include

  • Assessment of games and proposals
  • Written publishing agreements for each project
  • Planning of release responsibilities
  • Presentation of the game to its audience
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Release preparation

A release is made up of many small tasks that are easy to forget until they are urgent: store descriptions, images, age rating information, platform requirements and a last check of the build.

We turn those tasks into a checklist with an owner for each item. The aim is a calm release, where the open questions were settled well before the date.

This can include

  • Release checklists with named owners
  • Store descriptions and presentation material
  • Age rating information
  • Final build review before submission
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Localisation coordination

Translation is the visible part of localisation. Before that, the game has to be ready for it: text must be separated from code, interface elements need room for longer words and translators need context for what they are reading.

We help decide which languages suit a project, prepare the material and arrange a check of the translated text inside the game itself.

This can include

  • Choice of languages for each project
  • Preparation of text and context notes
  • Coordination with translators
  • In-game review of translated text
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Post-release updates

Release is the point at which a much larger group of people begins to play. Their feedback shows what testing missed, and some of it deserves a quick response.

For games we develop or publish, we plan which fixes and updates to make, in what order, and how to explain them to players. This applies only to those games: we do not provide support for games, devices or platforms made by other companies.

This can include

  • Sorting of player feedback and bug reports
  • Planning of fixes and updates
  • Release notes for players
  • Regular review of what comes next
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