Computer game development
Developing computer games, from a first playable idea to a build that can be tested and improved.
Read moreKogama Works ApS is a Danish company for video game publishing and the development of computer games. If you have a game at any stage, tell us where it stands and what it needs next.
Pick the stage your game is at and what you need. We will show you what to include in your first message.
At this stage, a one-page description is the most useful thing to send: the core idea, what the player does again and again, and why you want to make it.
Send a short video or a build of the prototype, along with what you have learned from it so far. Rough visuals are fine.
Send a link to the build, the platforms you have in mind and an honest list of what is still missing.
Send a link to the game, the date it came out and any player feedback that has shaped your thinking.
Add what you want built, what already exists and who is on the team, so that we can see where development work would fit.
Write to us about thisAdd who holds the rights to the game today and what you expect a publisher to take on.
Write to us about thisAdd the release date you have in mind, if there is one, and which tasks are still open.
Write to us about thisAdd what players are asking for and what you would like to change first.
Write to us about thisEverything we offer sits within game development and publishing. A project can use one of these services or several.
Developing computer games, from a first playable idea to a build that can be tested and improved.
Read moreBringing a finished or nearly finished game to players, with responsibilities agreed in writing.
Read moreSorting out the build, store material and paperwork that a game needs before it reaches players.
Read morePreparing a game for other languages, so that its text and interface work for each audience.
Read moreKeeping a released game in good order through fixes, updates and clear notes for players.
Read moreTell us what the game is, how far along it is and what you are looking for. A few honest lines are enough to begin.
We look at what you sent and answer by email, including when a project is not a fit for us.
If there is a fit, we agree the work, responsibilities and terms in writing before anything starts.
The project moves stage by stage, with a playable build or a clear result to review at each point.
Our name, CVR number and address are public in the Danish Central Business Register, and we link to the entry from every page.
Our registered activity is video game publishing, and our purpose is development within computer games. That is the work we talk about.
Rights, responsibilities and money are set out in a written agreement for each project, before work starts.
You get a direct reply about what we can and cannot do. We would rather say no early than leave a project waiting.
Kogama Works ApS is a Danish private limited company registered for video game publishing. Its purpose is development within computer games and related activities.
Our registered address is Njalsgade 76, 2300 København S, Denmark. Meetings are by arrangement, so please call or email first.
Yes. The size of a team does not decide whether we read a proposal. What helps most is a clear description of the game and what you need.
A short description, the current stage, the platforms you have in mind and a link to a build or video if you have one. The project sorter on this page shows what is useful for your stage. Please send only material you are allowed to share.
No. Sending us an idea or a build does not transfer any rights and does not create an agreement. Rights are only ever dealt with in a signed agreement for a specific project.
Commercial terms depend on the project and are agreed individually in writing, so we do not publish prices on this website.
No. We do not provide technical support for games, devices, platforms or software made by other companies. Please contact the company that makes the product.